Number Of Satchels Sheet Metal Door
Lost 8 satchels on this because we couldn t finish the raid and they repaired c 35 comments.
Number of satchels sheet metal door. There is a durability section which shows the most efficient way to deal with this item. Useful for destroying wood and sheet metal doors general shortname. 30 s ingredients x4. Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
It has the same health as a sheet metal door. Ansi bhma a156 115 2014 hardware preparations in steel doors or steel frames. Ideal for loot rooms and other cramped areas. For a sheet metal door.
Iron door 4 satchels. Astm a1008 2016 standard specification for steel sheet cold rolled carbon structural high strength low alloy high strength low alloy with improved formability solution hardened and bake hardened. Crafting a satchel charge requires. Satchel charges do 60 damage to sheet metal doors so it now takes 5 instead of 4.
The prison gate 4 satchels. Hqm door 12 satchels. Yes time to craft. Garage door 9 satchels.
It requires double the materials but allows for more space within your base. Explosive 5 56 rifle ammo. It depends on the type of the thing you want to break. It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts. Cheaper way to raid sheet metal doors would be. Rocket explosive ammo or satchel. The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Wooden wall 3 satchels. Stone wall 10 satchels. Once a satchel charge has been stuck to. Prison cell gate 1 satchel.
On the double doors also. Right now it takes 5 satchel charges for a sheet metal door. 4 satchels 1920 sulfur 2 rockets 2500 sulfur 1 c4 2200 sulfur this is only taking into account sulfur cost per door usually the limiting factor. 3 satchels and 3 beancans or 2 beancans 1 rocket and 1 damage worth of melee swings you d want to do the swings first in case there s a trap just behind the door.